substance painter failed to triangulate polygon. Create a cube in Blender and scale it along one axis (X for instance) by a factor of 2, unwrap it without applying the scale. substance painter failed to triangulate polygon

 
Create a cube in Blender and scale it along one axis (X for instance) by a factor of 2, unwrap it without applying the scalesubstance painter failed to triangulate polygon  2) Sort vertices by decreasing angle relative to the interior of the polygon

I'd advise you to relocate all your UV shells on. Reinstalled Substance 3D Painter though Adobe Creative Cloud. There are weird light shading issues on the low poly. When this happens the render engines algorithm has 2 choices to split the quad. Viewed 2k times 2 I am trying to create a data structure topology with graphviz,and i use graphviz of windows platform,version 2. Re: Weird issue with "matching by name". Secondly, you have some hard edges but with no corresponding split in the UVs. Message 1 of 3 psychoman357 11361 Views, 2 Replies 02-08-2020 03:24 PM baking problem with Substance Painter Hello there! I'm having an issue with this baking it giving me some error, like: [Scene 3D] Failed to triangulate polygon (no ear found). (Blender 3. does. If you are interested in animation for Blender, see How to export Blender FBX animation. e. This is because there is a mismatch between how the normal map was baked and how the mesh is currently triangulated. findCommonTriangle (TriPoint *a, TriPoint *b, Triangle *t) returns the triangle incident to t along edge ab. It might seem like a 3D selection tool from other 3DCC applications, but is actually a painting fill tool that results in pixel data. contains two drawings of the same polygon. and the triangulation fails. Assimp: Error, T2912: Failed to triangulate polygon (no ear found). Error: Building failed to triangulate! Wrapped around the polygon without finishing. Fill layer and fill effects project a texture directly onto the mesh based on a specific mode. The Tri-planar projection of the fill is a 3D projection that combines multiple planar projections together and blend them to cover the whole 3D mesh. This is a standardized way of calculating normals that was made to avoid these problems. After updating to version 8. One is, as I mentioned earlier and the guy from Allegorithmic told me, the way Substance Painter triangulates the model is different than other software, like Blender. Therefore, if your object has been strongly changed (like the one in the picture from @Jhonatan19199094iq3u ), either the reprojection won’t be as expected or it won’t work at all. Skeletal Mesh does not have any UVSets. [Scene 3D] Failed to load 3D scene. r/Substance3D. It has been suggested to try the poly2tri triangulation library instead (which itself has limitations) combined with a polygon clipping library to remove duplicates, combine common edges and generally tidy up polygons before triangulation. I This diagonal splits the polygon into polygons with m and n m + 2 vertices. 1. Update the UVs. [Resources list model] Icons memory budget set to 100mb. With this process you can choose what edges make visible and what leave invisible. (Blender 3. Go back to Maya or whatever software you imported it from and ungroup it, freeze transformation reassign-unfold the UV and delete its history. The following configuration is used to import from FBX format: The config. Hi guys, i'm having real issues trying to export my model as, well, any format really, to texture inside Substance Painter (SP). [Plugin - resources-updater] No project open, resources updater discarded. 4. Proof I A triangle (n = 3) is trivial, so consider n > 3. If your normal map baking program can't use Mikk, try using a program such as Handplane to switch between one tangent space and the other. 2. The bakers work internally with triangulated meshes; if the 3D models (low and high poly) are not triangulated, the bakers will triangulate the meshes themselves. Failed to load 3D scene. Blender and SP do not triangulate models the same way, and the triangulation affects the interpolation of UV across faces. - Download the sRGB_ColorChecker2014. . I have a json file with polygon data but am having issues where a few polygons are bugging out. If you want to paint through a cylinder shape though for example, you can drag and drop a material while holding Alt, this will create a decal on your mesh and you can scale it so that the paiting goes through the whole thing. If a triangle edge crossed a hole, the hole would be partially covered. 5 or higher. If you are getting artifacts, try changing the Coincidence Tolerance or scaling your geometry. from substance_painter import event from substance_painter import project root_folder = "C:/temp" def test(): # A few declarations used in this example: mesh_file = f"{root_folder}/test. In the image below, I've marked your UV border edges with thicker lines. In Painter, the detail imprint is. I really need to get my software working for my job. You can do this per mesh by using the triangulate command (Ctrl T) in mesh edit mode. height information, don’t worry about. 4) Apply Geometry masks to each fill layer so that each layer only projects it's texture per respective UDIM tile. I have no trouble loading other FBX's from Blender. Even if I bake in Substance, it shows up. Polygroup / Submesh ID: assign a color per sub-object (also called element). js revision 54, Firefox 19)Substance Painter. you can also use the Delauney Triangulation using QuickHull algorithm by projecting the 2D vertices onto a 3D paraboloid. It seems that whenever I create a smart material the generators, in this case dirt and metal edge wear, doesn't update their input maps when I apply it to a different texture set. Then open the Geometry section and the Triangulate Faces option is there. poly2tri. The first step when an error appears it to find and identify the problematic resource. The simplest recursive triangulation of a polygon runs in time O (n 3) by cutting ears from the polygon. 04 and MacOS to 10. Turn on suggestions. Starting with this release, the application version number will start to change its format. Alienware / Dell computers integrate by default some shell extensions that are known to be incompatible with Substance 3D Painter. 1 from an earlier version, I can no longer open files saved on GD. doing a mesh cleanup to make sure there isn't any nonmanifold geometry. Dave. I'm having an issue where I get the warning [VKDefault] Triangulator failed to fully triangulate polygon MapKit when zooming in and out of specific regions on my map. Well after trying to troublshoot and search online, I found that "Resource Updater" is your best bet to resolve the issue. Getting the same problem using Substance 3D Painter, version 7. 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . The graphic card needs the mesh triangulated so all engines do triangulate the meshes. However, if one of those is constant, it is replaced with the z coordinate if present. - the angle of each vertex in the polygon cannot be too low (you cannot have near 0 or 180-degree vertex corners) - each edge of the polygon cannot be shorter than a certain threshold (you cannot have thin polygons) The same limitations would probably apply to chain shapes as well. I can't figure out what the issue could be - i've got the latest Studio drivers (but Substance keeps telling me they are - 12145240Offline / Send Message. Window. The algorithm works as follows. They change Triangulate method and ATF plugin in this release so things are a bit messed up. So I uploaded it here. If the FBX file contains animation tracks, the anim. Refer below for example. Painter doesn't start on the right GPU; Startup Issues. It might seem like a 3D selection tool from other 3DCC applications, but is actually a painting fill tool that results in pixel data. Maya automaticaly triangulate my model while export. Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. 2) Import textures without UDIM tile denotations. The main idea behind this algorithm is to take a set of points and connect them together to form a mesh that follows the shape of the original polygon. 很快就定位了出错的模型,. 1. . 4 Use Constraint delaunay triangulation to Triangulate a Polygon. Improves performance on simpler shapes and fixes some 3D use cases. Make sure the object (s) that you want to export is (are) selected in Blender. exporting as an obj, re-importing into a fresh Maya scene, and then re-exporting to Substance. This allows to: Update the 3D model topology. Share. I did export as an . OBJ (With that being said, I didn't check with Autodesk's suite). I just finished modeling this table also setup vertex color made sure everything is correct, i export it to adobe Substance Painter but when i beak textures it has weird artifacts ID maps and I tired to texture it but it doesn't work can anyone please help. I've tried both 'thin' and 'thick' and checked if there are any overlapping UVs. I have exported on a variety of the pre built custom pre sets to no change. 4. Getting the same problem using Substance 3D Painter, version 7. Export the textures from Substance painter. It is only. Used Clean, deleted the imported projection texture files from shelf, every layer and projection brush, and from source folder, in separate save attempts, still not saving. But I noticed that previous successful import was from Editable Poly with Projection modifier on top. 1 (7. This package implements a collection of methods and classes for polygon mesh processing, ranging from basic operations on simplices, to complex geometry processing algorithms. I Lemma: there are vertices u and w with uw in the interior. Crank up the resolution and enable AA if you want. For a polygon, this is as simple as finding the highest and lowest x and y coordinates of the polygon. This program is written in C#. New mesh is missing bones that are required by the LOD (s). Артём273579342ls8. These presets can be used to quickly share across Texture Sets or Projects a similar texturing process while keeping the results different, adapted to the mesh topology . 4. - paint. When this happens the render engines algorithm has 2 choices to split. If I decimate first, the shape is fine, the polycount is fine, but my topology is this triangular mess. i can't use painter. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality. 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . )Hi , Thanks for the offer! I have sent you an email. Every program will triangulate every mesh behind the scenes, but they will usually triangulate it differently, so doing it beforehand will always keep textures consistent Baking failed with Color Map from Mesh; Black shading cross are visible on the mesh surface; Mesh parts bleed between each other; Normal map has strange colorful gradients; Normal texture looks faceted; Seams are visible after baking a normal texture; Seam visible on every face; Texture baked outside of Substance software looks incorrect Download or clone this project into the Substance 3D Painter plugins folder. (I modeled it this way, trying to be efficient with the low. 1 Introduction. For me the data looks fine. 10 (vtkDelaunay2D), however when I update VTK to 9. You need to scroll down the properties 'N' panel with the mousewheel in the file selector to get the Geometry section to show. More than 2GB of VRAM are required to allow 8k export(0MB detected). Computational Geometry (MCS 481) Triangulating a Monotone Polygon L-8 8 September 20237/23partitioning both the interior and the exterior of any simple polygon in N log N time and N space. Kit23047. Normal Orientation. Mine was caused by an imported texture. What is weird is the exported model is not triangulated when opened in another program, only when opening it in substance painter will it triangulate. Maybe your baking a model onto another and one of them is broken so substance projects the broken one as a texture. Some triangles are missing as you can see from the picture above. Used Clean, deleted the imported projection texture files from shelf, every layer and projection brush, and from source folder, in separate save attempts, still not saving. Substance Painter uses the Polygon mask to allow you to add different material qualities to a model even if it only has one texture set. Substance Painter is a versatile instrument for creating texture maps for 3D models whether you create PBR, non-PBR, or completely stylized texture maps of whatever nature. New Here , Feb 07, 2022. Will this be a problem in SP 1. Low poly has UV's and loads in painter just fine. This is a standardized way of calculating normals that was made to avoid these problems. Vertex paint Blender to Painter issue + edge small. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Clip holes innards. Hey everybody, I have errors when I'm creating a new project in Substabce Painter version 8. Let me try to be as clear about it as I can. Triangulate your model in your 3d app first. Substance 3D Painter can paint only on a positive space tile (on the right or the top of the UDIM 1001). ) Even if it's all quads, substance is triangulating it in the background. We will derive an O(n) algorithm. The shading of it will be still kinda bad due to the low polycount and low amount of vertex normals. 3 KB. What I did is this: 1) Import the UDIM model with the standard "paint across tiles" option. And speed-ups are possible with the right data-structure (e. No meshes in scene (Help) I made a high poly and low poly model. I can't share the file as it's covered by an NDA, but I see no reason that the file should save fine one minute and not the next. I uninstalled my anti-virus and tried to install substance painter, it did not work. Usage. One side note: If you need the surface triangulation (which seems to be a 2D problem), you may take each face, project it to 2D, triangulate it, and back to your 3D face. Even with the recent baker update I noticed that the triangulation in substance painter still does not match with Unreals. Missing polygons in substance painter. Color Generator. Distributed under the MIT license. 3) Create Fill layers with each imported texture. Changed the algorithm to avoid filtering colinear/duplicate vertices unless it can't triangulate the polygon otherwise. 1). Triangulation and X-Shaped Errors. Thanks for the question. Each resource can be replaced by an other one present in the shelf. I can't use Substance Painter anymore. I've tried reinstalling, i've removed all the "old" substance softwares, cleaned up whatever might be left. Am im missing something before export? Substance painter tells me this message: [Scene 3D] Failed to triangulate polygon (no ear found). We know it's still a bit hard/cumbersome to use, we are working on providing a better workflow. the triangulation dual G that may be disconnected from G by the removal of a single arc, has exactly one node. The polygon consists of many points (hundreds). The problem with not triangulating is that if your engine chooses to triangulate the mesh in a different way then substance painter the normals can get a bit wonky. You booolean'd out those holes and didn't clean up the topo, so substance painter is left trying to figure out how up triangulate all those n-gons (substance needs to triangulate your mesh in order to be able to add any textures to them. This is the log: [Resources List Model] Icons memory budget set to 100MB. I've tried reinstalling, i've removed all the "old" substance softwares, cleaned up whatever might be left. fbx I got not only triangulation but also artifacts during the baking Curvature map. The plugins folder can be opened from Substance 3D Painter through the menu Plugins/Plugins folder. Hey guys, I have an issue that I don't know if you guys have run into it, but it has to do with the brush set in tangent mode. Which might be faster than ear clipping. 8 you can activate blackface culling in the Viewport settings. I don't know why the file can't be loaded. The triangulated surface does not have to be smooth. We try all possible divisions like this and find the one that minimizes the cost of the triangle plus the cost of the triangulation of the two sub-polygons. You can do this per mesh by using the triangulate command (Ctrl T) in mesh edit mode. It is a mistakes in the normals, is there a chance the legs are scaled in the negative? If yes you should apply the scale and maybe rotation too, then recalculate the normals. . Across multiple different files with different models fully unrelated I cannot export any textures. Once this initial configuration is done. The first part can be achieved with a sweep line algorithm. To do so: - switch to quick masking mode with T. :- (. Yes. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Clearly Substance Painter and Blender are reading different UV maps, but I can’t figure out how and why Painter is changing the map, and how to realign them. 69. Resources Updater. Certain angles or faces might look totally fine until you move the light. isOnTriangle (Point s)Solved: hi! i hand painted the text on the scroll but there are some uneven space between the text so i want to move some of the words but i wasn't able to - 12855366Polygon + triangulation is a planar graph. Even after a perfect bake, seams can still be visible. (Still same issue) Tried downgrading my version through Adobe Creative Cloud. This means that the entire scene being worked on in your favorite 3D modeling software will be transferred as close as possible. I need this because I want to use the model in Unreal Engine 4 and Substance Painter, and both use different algorithms for triangulation. It is likely the application you baked the normal map in (Blender ?) does not triangulate the quads and ngons the same way Painter does or Marmoset does (it is also likely that Painter and Marmoset would triangulate differently. 2) Sort vertices by decreasing angle relative to the interior of the polygon. Artifacts and glitches on Mac OS with Custom GPUs; Blocky artifacts appear on textures in the viewport; Mesh appears pink in the viewport; Mesh flash to white when moving cameraI'm writing a small Qgis3 python plugin to convert polygon shapefiles to input files for a scientific model. May 05, 2023. Custom themes are not supported by our GUI framework, therefore it is highly recommended to uninstall the current theme before using Substance 3D Painter. Why Triangulation a Problem. This is a low poly model with details projected from a high poly. Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. The idea is to divide the polygon into three parts: a single triangle, the sub-polygon to the left, and the sub-polygon to the right. Even when using Mikk tangent space to get unified results. UV Reprojection is an automatic process that happens when you changed the texture resolution or that you import a new mesh. " [Project management] Save failed - this is unusual, check previous messages for more information". 1 from an earlier version, I can no longer open files saved on GD. Drag in the file, and make sure Auto-Unwrap is deactivated and your Template is set to Metallic Roughness before clicking OK. 5) Create a Paint/Fill layer on top of the layer stack to start painting over the textures. Best regards, Cyril Dellenbach (Micro) | QA Support Artist | Adobe. Then go to File > Export > FBX. After making my materials in Painter and transferring to Marmoset, I'm seeing some odd normal map triangulation that wasn't present in Painter. When I brought it over to unreal, the normal map looked mostly fine except for some triangular faceting, after some research I found that the mesh needed to be triangulated before baking, so I triangulated, re-baked the normal. Rendering (Iray) lets you create higher-quality, more realistic renders of your current project. Failed to load 3D scene. Some tips for exporting. Otherwise you can fix the ngons manually with the insert edge toolThe mesh on the left use a triangulation identical to the one used by Substance Painter when baking. It seems that the new vtkDelaunay2D has different. Then open the Geometry section and the Triangulate Faces option is there. The output triangles in getTriangles() have vertices which are references to the initial input points (not copies). e. The Geometry mask is an useful tool to quickly discard big part of the 3D model geometry. exr from the link in my previous message. All you need is the Point function to create a Vector2 point specifically for the module (Since its made for Lua and not for Roblox Luau which has Vector2): dthecoolest: local currentPoint = Point (currentVector3. OBJ has also tried EXPORT in many settings. Window. Polygon Fill tool "Mesh Fill" mode is filling more meshes than the selection (video) Re: Uv seams on model despite setting shell spacing proper. Initially, increasing my virtual memory from 12 GB to 16 GB seemed to allow me to open some additional files, but the one I want to open next will not load. However when i try to load in or bake on top the high poly it gives me these errors. 每次把模型拆成两半,. Read through the polycount wiki and research best practices in this area. The Polygon Fill tool () allows you to draw masks quickly by turning selected polygons into a pixel mask. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Crash with Baking preview. 3D constrained triangulation requires. Pres Ctrl+shift+b (or with alt additionally this is in my muscle memory sorry not surel. 1 Can poly2tri create new points in the polygon? 0. Settings( import_cameras=True,. I'd highly recommend using UV Packmaster, which makes the UV unwrapping and. Normal issues - triangulate the mesh. Painter doesn't start on the right GPU; Startup Issues. But it won't work. Substance Painters algorithm might do it one way and Blender may do it the other. the first (red) polygon is rendered using its extruded shape with Three. [Engine configuration] Export resolution clamped to 4k. In the image below, I've marked your UV border edges with thicker lines. This problem was caused by a trivial mistake on my part. For the example you gave with a plane and bolts, the bolts are probably on a different mesh than the plane, therefore the Polygon Fill tool will be a perfect fit in. To show this works for an example:When opening a particular FBX file and some others, substance painter will begin to load the scene then crash very shortly into the loading process. Godot works with scenes. Only several of the 200 + polygons have the issue. † If qr a diagonal, add it. 6 (Oct 26, 2015) Improved robustness and reliability of the triangulation algorithm. Use the Triangulate modifier to non-destructively triangulate the mesh. Hello @khalleu,. But it won't work. 2. BTW, to all, we have 2 possible regressions in Maya 2018 (Autodesk is working on a fix): (1) "Smoothing Group" + "Triangulate" on export causes warning. Here is a few more test I did: test01. The maps are 2k with 4x AA. Mesh flash to white when moving camera. But it won't work. Even if I triangulate the mesh, it shows up. polygon fill tool causing jagged edges. txt' VE249: Failed to compile *. Use it for masks only. New levels GUI with histogram display. Therefore, if your object has been strongly changed (like the one in the picture from @Jhonatan19199094iq3u ), either the reprojection won’t be as expected or it won’t work at all. Creating a default set. 4, 2021 10:45 a. When I am importing an FBX from Blender 3. 4. #1. any idea why this happens and how i can get it to look like a clean fill along the polygons? Locked post. Hello everyone, when I try to import any . The Resources Updater plugin allow to browse resources present in the currently opened project. I'm running a Ryzen 7 3700K 8-Core CPU. 另一种情况看懂了。如果烘焙后边缘有黑线,是因为uv硬边处于uv片内。uv硬边只能设置到uv 单位island外围上。Improve tool view interface (colors are wip) Move the menu "Help->Settings" to "Edit->Settings". New mesh is missing bones that are required by the LOD (s). This is a linear time operation. the vertices do not lie in the same 3D plane). 38. I've created a model in Blender, when importing features that have been boolean'd with difference modifier from blender to SP, I get mesh distortion in SP and allot of errors. Base case n = 3. How to select and fill by UV or selected triangles. Mode. FBX nor in . It may be possible to constrain all polygons to be simple. 法线烘培完成后,我们可以明显看到树的表面出现了凹凸变化,但左下角有“[Scene 3D] Failed to triangulate polygon (no ear found). That would solve a lot of my problems here. Note that it is homebrew, no third-party tools were used, it took me about 3 weeks to implement and bugfix: Feed all points into Delaunay triangulation (to get most uniform triangles) Check along holes outlines and flip polygon pairs produced by Delaunay to match outlines. probably need to update your docs so that others don't waste a pile of time. Hit Bake. These presets are located in the shelf under the folder " export-presets ", which is located here: Windows : C:Users*username*DocumentsSubstance 3D Paintershelfexport-presets. Whenever i use the polygon fill tool in substance painter in either 3D OR 2D views, my entire pc locks up and i have to reboot my system with a cold shutdown, - 14104935. This will allow to smudge in a non-destructive way over all the layers. The polygon edges and holes are, by definition, contraints. 0, Substance painter hangs up on loading scene indefinitely. Painting Your Model to Identify Materials. Try to import in a different folder or with a different name. One approach would be to use a Delaunay Triangulation algorithm to generate the triangle mesh. You can triangulate a retopo mesh during texture baking by enabling the Triangulate option, then just export the model from the Paint Room. 于是采用二分法,. Community Beginner , May 16, 2022. fbx project Substance Painter returns this error: [Project management] Failed to open project - 13846701Substance 3D Painter 9. and you've long forgotten your wedding hashtag, it's time to naviga. Settings that i normally use for Substance baking: compute tangent space per fragment checked ( when importing the mesh ), UE4 preset, match by mesh name ( because i have multiple parts ), antialiasing usually at 4x4, frontal and rear distance at 0,01. Therefore, some visual issues may happen when you apply your new textures on the non triangulate object. Karl exported it and put it into RizomUV to expand the UV. g. it allows to select parts of the mesh by triangles, Polygons, meshs parts or UV islands. cancel. I am getting this message periodically and time consumingly. Better asset management (Drag & Drop, Reload resources, Delete unused) Switch from "diffuse" to "basecolor". EDIT due to comment: CGAL does "only" 3D triangulation. 2. Hit Y to switch to quick mask edit mode, this will allow you to paint a temporary mask. Result (plz ignore purple outlines):Not solved ! Having same issue. Add your high poly mesh to the list in the displayed window as high poly mesh. 0, (same problem in older version). It's not, when you're dealing with multiple engines (Blender, SP, UE) that aren't necessarily going to triangulate meshes in the same way. However, ifPis convex,then anychord is also a diagonal. 1 Upvote. It's common to see this issue in low-poly models, that's because, apparently, Substance triangulates the faces of your models, so when you try to bring the textures back to Blender they look distored because the model is not. This step takes O(nlogn) time. 17 Simple 2d polygon triangulation. Doesn't do anything different from. License. 分别导入SP,. Triangulations may be viewed as special cases of planar straight-line graphs. I've tried a lot of different things. 1). Re: Uv seams on model despite setting shell spacing proper. Explanation. Probably not a simple polygon? [Scene 3D] Errors have been found while splitting meshes per UV tile: The mesh on the left use a triangulation identical to the one used by Substance Painter when baking. Polygon Fill - fills entire polygons. Nov 11, 2022. . Therefore even when baking with Compute tangent space per fragment: Enabled the resulting normal map will have issues in Unreal. 3. Painter you paint normals through. The problem here is that Painter and Unreal are probably triangulating differently. It doesn't matter if the topology changed (as long it's similar) or that the UVs have. This can be recognized if the lighting seems to be inverted, or coming from the wrong side, but only for some light directions. But it won't work. Hi, I just got Substance Painter to paint UDIM models, but this infuriating glitch won't let me. I therefore need to split up the polygon geometries to more simple geometries with up to 4. The mode menu lets you switch the interface of Substance Painter. There are three sections in the file: the polygon vertices, the polygon segments and the hole specification. so i can’t reproduce why it changed the normals. every diagonal may leave a polygon with n −1 vertices, and thus a total cost of O(n2). The issue is due to the mesh triangulation. Hopefully, to bake separately certain parts of your object. 330607+0100 […] [VKDefault] Building failed to triangulate !Simply choose a point K, preferably inside the convex hull of your polygon vertices (not actually necessary! but it helps suppress roundoff errors), and generate a triangulation using K as the hub. Probably not a simple polygon? [Scene 3D] Loading failed [Scene 3D] Failed to load 3D scene. Animation. So instead I reinstalled and tried to install agian by chance, and it worked. I was just having this issue. By now i'm basicly just paying for. It will even return a robust, acceptable solution for non-simple poygons. I am getting this message periodically and time consumingly. 2, it failed.